1 thought on “How should the VR industry start in business?”

  1. 1. VR content will become the mainstay of the new media field

    2016 as the first year of the VR industry explosion. The continuous progress of hardware and software will promote the rapid development of the entire industry chain. It is expected that the market size in 2020 will steadily steadily. It reached 22 billion US dollars, which is a huge market. With the maturity of hardware and software technology, VR content will become the mainstay in the field of new media in the next few years.
    . VR content ecological outlook
    hardware set up, entertainment is king. The development of hardware is inseparable from the supplementary and promotion of the content side, and video and game entertainment content will be the first to develop and the largest market capacity market.

    VR development in the early stage of development, the functions are mainly used in high -end fields such as military and aerospace training. Since the first year of VR, VR interaction devices have begun to be available, VR games and game movies have begun to compete for the market, and the user scale has achieved the first breakthrough. Next, the outbreak of VR movies and VR concerts will make VR products a first -line entertainment consumer product. VR will officially become family -style equipment. In the end, VR Social Foundation became the ultimate content platform of the entire VR industry. This VR content with the strongest interaction and immersive can truly create a "parallel world" and bring the VR industry to its peak.
    . The prospect of the VR industry market
    2016 The World Mobile Communications Conference, VR is recognized as the next -generation driving force of the ICT (information, communication, technology) market, and it is also called the first year of VR in 2016. The current ICT industry giants and content providers have deployed VR. HMD (Head Mount Display) will lead the market with hardware before the popularization of the visual device). This time will be after 2019. For the entrants of this industry, through the early layout of the VR market and pre -master content production technology, the market will determine the success or failure of the VR industry.

    . The VR market competition
    With the gradual expansion of the VR market, the competition will become more and more intense. The battle for the future market by reshaping its own value chain has quietly launched. The following is the current players in the entire VR industry.

    It's dominance of the application platform and hardware field to seize the VR market, and the industry standard battle will be very fierce. Who can occupy the market faster, who will build the factual standards of this industry.
    VR content market will usher in a quality leap after HMD's popularity and grow rapidly. The layout of the content market will occupy a favorable terrain in advance, and lead the entire VR industry when the battle starts, which makes competitors caught off guard. Players of all related industries have successively deployed VR. The purpose is not for the benefit in front of them, but to prepare for the stable market, to divide the largest piece of cake.
    . Mobile wisdom observation

    At present, a lot of Chinese companies such as Storm, Xiaomi, 360, Tencent, Huawei, etc. have released VR products. Hardware products. In this case, do not consider VR content entrepreneurship, products can be considered in VR games, VR live broadcasts, and VR social networking. The platform can be considered in the VR portal, VR application center, and VR e -commerce. In the next year, the concept of VR content will be destined to be raised frequently.
    is not necessarily explosive, but it must be expected. For more views, please pay attention to [Mobile Wisdom Observation].

    The original statement: This account has settled in many platforms such as headlines, Sohu, Tencent, Sina, Netease, a little information, etc. If you need to reprint, please also indicate the source. Partnership, please contact: Sina Weibo@合作 合作

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